Post-processing
9 listopada 2009
When I finished adding support of subtractive shaders to FSO engine (described in my previous post) I decided to implement post-processing. It usually doesn't require many changes in existing code. That was good since I wasn't familiar with the majority of FSO source code at that time. The other reason was that it is easy to achieve satisfactory results adding a few very simple post-processing effects. However, most of them will be used only in cutscenes rendered by the engine.